Origins of Fireworks Command Ship:
Franck Boyer was attracted since childhood by everything related to space (and its infinite possibilities), as well as pop culture and therefore also one of its branches which is the video games. Around 2004 he started to think about a game that could bring together everything he loves, with a humorous side. Since then several prototypes have been developed. At the end of 2013 he wanted to restart FCS from scratch, with specific tools and a methodology for production management making the most of new constraints. He then gathered a new production team.

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